Sparks can, however, create opportunities for cover. This necessitates much more careful attention to sightlines than was the case in XCOM 2 battles of the past. They're unable to take cover, for instance-whereas human soldiers can duck behind low walls or crouch behind semi-trailers, Sparks don't actually attach to cover, but merely stand behind it. They're also taller and more noticeable targets for enemy Advent forces.īut they do add wrinkles to the existing formula. The hulking robots, which developer Firaxis calls Sparks, don't completely change the sci-fi game's turn-based tactical combat-they're essentially hero units, with more health, maneuverability, and firepower than the normal human soldier. Now Playing: XCOM 2: Shen's Last Gift - Video Preview By clicking 'enter', you agree to GameSpot's